Random: Sounds Like Masahiro Sakurai Wants A Kid Icarus: Uprising Port As Much As Us
"It sure would be nice".
Masahiro Sakurai has put out another video through his 'Masahiro Sakurai on Creating Games' YouTube channel, this time looking at the implementation of difficulty settings.
Focusing primarily on the 3DS action title Kid Icarus: Uprising, Sakurai explains the concept of risk and reward with difficulty, going into the 'Fiend's Cauldron' mechanic to allow for a more gradual difficulty scale. It's a fascinating glimpse at a rather unique alternative to the usual "easy / normal / hard" settings we're all used to; outside of the Smash Bros. franchise, we're honestly surprised more games haven't implemented something similar.
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* This article was originally published here