After 3 years of work, modders have remastered the first Star Wars FPS

After 3 years of work, modders have remastered the first
Star Wars FPS

Star Wars: Dark Forces, the first Star Wars FPS and predecessor to the Jedi Knight series, has finally gotten the ZDoom treatment. Developers luciusDXL, winterheart, and gilorem560 have released the 1.0 build of the Force Engine, an open source reverse engineering of Dark Forces (and soon, its lesser known cousin, Outlaws) that lets you play it with modern conveniences and at high resolution.

Released in 1995, Dark Forces is firmly of the "Doom Clone" era of first-person shooters. It has that slippery, speedy boomer shooter movement, a great weapon selection, and sprawling, mazelike levels, but it really innovates in its presentation. Dark Forces nails the music, sound effects, and look of Star Wars while also telling a pretty in-depth story about Han Solo-alike Kyle Katarn doing battle with the Imperial Remnant.

These days, Dark Forces is somewhat overshadowed by its sequels in the Jedi Knight series, which see Kyle become a Jedi and engage in what is still the best-feeling lightsaber combat anyone's ever done in a game. Outlaws, meanwhile, is a western-themed Lucasarts FPS that reuses Dark Forces' original Jedi Engine. This shared DNA will let the less-fondly remembered Outlaws ride Dark Forces' coattails into the 21st century with only a bit of extra effort from the Force Engine team.

In its 1.0 release, the Force Engine lets you play Dark Forces to completion with a highly customizable selection of quality-of-life features like mouse look and high resolution support. The Force Engine also now supports GPU rendering as opposed to the original's archaic software renderer, and features a mod loader for past and future user-made creations. The Force Engine team has indicated that full Outlaws support will come at a later date in the project's 2.0 update.

Installation of both the Force Engine itself and mods is a snap. You'll still need a copy of Dark Forces to start⁠—it's not freely available and included with the source port like Bungie's Marathon is with Aleph One⁠—and you can find it on Steam or GOG for $6 usually (at the time of writing it's on sale for $2 on GOG!) After downloading the mod, running the Force Engine executable will automatically detect your installation path for the game.

You can just drop any user-made maps or tweaks in the "Mods" directory of the Force Engine, and select which ones to load from an option on the Force Engine's startup screen. I grabbed the fan mission Among the Shadows: Fortress Quadrigon from the DF-21 repository of Dark Forces mods and had it up and running in seconds. Like with GZDoom or Aleph One, the Force Engine opens up a whole world of free FPS levels in addition to letting you more comfortably and conveniently play an old classic.

Image 1 of 4

Shadows cast by windows as a Storm Trooper patrols in Dark Forces

(Image credit: Disney, The Force Engine Team)
Image 2 of 4

looking up at the Moldy Crow in front of a purple sunset in Dark Forces

(Image credit: Disney, The Force Engine Team)
Image 3 of 4

Looking upwards at buildings surrounded by Storm Troopers in Dark Forces

(Image credit: Disney, The Force Engine Team)
Image 4 of 4

examining level geometry in Dark Forces

(Image credit: Disney, The Force Engine Team)

* This article was originally published here


Popular posts from this blog

Fandom Buys Gamespot, TV Guide, & Metacritic in $55M Deal With Red Ventures

What Governmental Body Directly Preceded the Ministry of Magic? Hogwarts Legacy Answers

Different Delta 8 Products For Your House Parties This Year