Live Service Games that Died Before Their Time
Known often for their battle passes and microtransaction-fueled free-to-play models, so-called live service games have become increasingly prevalent in recent years. While some have managed to demonstrate that the games-as-a-service model can be successful when implemented with a player-centric focus in mind, many others have fallen flat, with support for them ending way ahead of schedule.
* This article was originally published here
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